Start each dungeon run with 2 grey RNG items NOTE: Traits for rank 50 are not yet implemented. You can have one trait active from each set, and can change them freely while in the dungeon entrance maps. Traits are unlocked in sets as you reach certain rank requirements. Unlock this item by completing ' Matrix Wickermen' from Hyperion Nebula Stats within dungeons (such as HP/HP, Damage) can be raised by upgrading Passive Stats within the Credit shop, picking up RNG Items during runs, equipping Armor and Weapons that drop in the dungeon during runs, and using Enhancers on your in-Dungeon equipment. For example, this means that a Warrior's Whirl attack will hit 6 monsters and a Shaman's Aura is 2 wide, regardless of how many points you have placed into them for use outside dungeons. Any damaging attacks that are not disabled are treated as if they have 50pts allocated. Within the Dungeon, normal stats are reset, buffs are disabled and several attacks (talents equipped to your attack bar) are also disabled. You can still run dungeons without these Boosted Runs, and get all of the normal drop rewards from enemies. These give rewards at the end of the run in the form of extra dice loot rolls. Each week players are given a number of "Boosted Runs" that can be increased with a Gem Shop purchase. There are several dungeons, and we link to individual pages below. Dungeons are a type of activity that allows a player to enter into an instanced server to complete objectives alone or with friends using the new party system, both of which were released with version 1.30.
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